This project is a learning project aiming to learn how UE assets work alongside with Houdini
Also learning how to control fluid viscosity within the DOPnet

v02_09

v03_02

v02_14

v02_15
Findings:
UE assets are more suitable for background assets (in this scenario)
UE to Houdini is a less common? (guess) seems more tutorials are for Houdini to UE due to procedural assets
DOP parameter not only can be controlled via pop-wrangle, can also use external parameter overwrite, there is more than one way to drive the viscosity over time
Future:
Donut better dent and lose some glaze, bounce should be reduced
Croissant crust should crack and crumble a bit, reduce deformation but use RBD (potential approach)
Add a bit of crumbs, sugar fall off, small pieces flying off, flour power etc