This project is a learning project aiming to learn how UE assets work alongside with Houdini
Also learning how to control fluid viscosity within the DOPnet
v02_09
v02_09
v03_02
v03_02
v02_14
v02_14
v02_15
v02_15
Findings:
UE assets are more suitable for background assets (in this scenario)
UE to Houdini is a less common? (guess) seems more tutorials are for Houdini to UE due to procedural assets
DOP parameter not only can be controlled via pop-wrangle, can also use external parameter overwrite, there is more than one way to drive the viscosity over time

Future:
Donut better dent and lose some glaze, bounce should be reduced
Croissant crust should crack and crumble a bit, reduce deformation but use RBD (potential approach)
Add a bit of crumbs, sugar fall off, small pieces flying off, flour power etc
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